In these updated Legacy of Dragonholt impressions and notes, D and Will break down what they liked and/or disliked about their second session of the game and analyze Dragonholt as a whole. Has anything made their opinions change? For more on this choose-you-own-adventure game from Fantasy Flight Games, continue on below.
D’s updated modest impressions of Legacy of Dragonholt
Now that we’ve posted both Part 2 and Part 3 of our playthrough of Legacy of Dragonholt, I think it’s time to give some additional impressions that I have of the game based on our experiences running around Dragonholt Village. Fear not, this should be brief.
When I originally jotted down my thoughts on the To New Roads module a few months ago, my main takeaways were that the writing was solid, the role-playing was slight, and overall, the experience was quite fun. The Dragonholt Village book has not done much to make me think otherwise. The writing remains solid. The characters are generally broad (at least so far), but that’s forgivable and even perhaps preferable given the nature of the game and how much there is to remember. The main adventure continues to reveal itself slowly and, so far, it seems serviceable. I will say that working together to figure out the secret code hidden in the letter was satisfying, if not terribly difficult. The role-playing remains incidental at best, although the more open-ended nature of the village book does at least allow for a little bit more than the introductory adventure. This continues to not bother me too much, but I can see how some buyers might be slightly miffed by just how structured the whole experience is. That being said, if you do plan to play this game with a group, I highly recommend that you do so with people looking for a generally similar experience, just as you would with a more traditional RPG. Not to throw my companions under the bus, but they are a bit more… chaotic than I normally prefer. I do think the game is still best suited for solo play regardless, as the way that perspective changes when playing in a group sort of makes for an awkward reading experience.
If there’s anything new that I can add at this point, it’s that I have an enhanced appreciation for just how cleverly designed this game is. I’ve never written a choose-your-own-adventure novel before, but I imagine they can be somewhat tricky. Dragonholt, of course, is like a choose-your-own-adventure novel on steroids. Not only is there a ton of writing spread out over several modules, but the game also has to keep track of things like time passing, what the players have already done, and when to hand out rewards. The village illuminates this all better than the more story-heavy modules because the players can keep returning to the same areas repeatedly, and seeing how the experience can change depending on what you’ve done before and what time of day it is is really impressive.
Legacy of Dragonholt continues to get a recommendation from me. I don’t know if we’re going to make any more videos of it at this point, but I’m certain that I will be continuing my adventures in it, either by myself or with the other two clowns if they so desire. If you’ve liked what you’ve seen so far, I definitely advise that you pick up a copy for yourself and see how the story goes for you.
Will’s updated impressions of Legacy of Dragonholt
After playing multiple sessions of Legacy of Dragonholt, I can definitively state that I really like this game. Most of my opinions remain the same as they were in my initial impressions. I still feel appreciate the brisk pacing of the story, and I definitely still like how simple this game is to play. Actually, I’ve come to realize that the easiness of the gameplay has enabled me to put more effort into role-playing, even if I’m not the best at it. I’m still of the opinion that there should be more to do, and by that, I mean that Dragonholt would benefit from more opportunities to role-play. It’s difficult to become immersed in your character and the storyline when all you do is make decisions and listen to NPCs.
In regards to our latest sessions, I do have a couple specific complaints. First, I don’t appreciate that our initial exploration of Dragonholt Village was us going from one closed location to another. I get it – it’s too early in the narrative for us to go to the market or the pub. Still, I feel that there should’ve been a way, via an NPC or something, for us to quickly figure out that these establishments were closed. Second, when we finally located Celyse, it was extremely underwhelming. I mean – this woman invited us to prevent the impending assassination of the noble family, so you’d think she’d be desperate for us to arrive. And yet when we found her, she was kind of like, “Oh hey guys…”. I expected something more, and I think that an appropriately relieved and emotional reaction from her would’ve raised the stakes or at the very least, helped us comprehend how high the stakes already were.
Other than those issues, I’m really digging what we’ve experienced so far. Legacy of Dragonholt features a few narrative missteps, sure, but they’re easily overlooked because the story moves so fast. I should note – within Dragonholt Village, players need to use a slightly different set of rules. I could see how this might complicate things, but I would advise you not to worry about them. After all, this is a choose-your-own-adventure game, so if someone makes a decision that wasn’t theirs to make, just move on. At some point, there will be plenty of opportunities for everybody to make meaningful choices. So that’s it for me so far – I can’t wait to keep going. And if you want us to keep making Legacy of Dragonholt videos, let us know in the comments here, on YouTube, or on social media.